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1. Sticky:[Focus Group] Contracts in Citadels - in Player Features and Ideas Discussion [original thread]
Hello, I'd like to get in on the show as well; I serve as the JF director for PushX, and have a particularly keen interest in how precisely courier contracts to and from citadels will affect that ability to serve player-owned sov installations. Of...
- by Alexander McKeon - at 2016.06.20 16:48:03
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2. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Two questions more questions for this list: 1) Is there any chance of keeping the ability to fit remote capacitor transfers, but not the armour reps? While the need to power remote reps will be disappearing, the ability to quickly cap up after ju...
- by Alexander McKeon - at 2015.11.13 15:08:15
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3. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
It definitely seems like officer neuts are getting hit rather hard here; both in terms of effective neuting capability at current ranges where they're an important defensive tool for capitals and relative to the (presumably) far more prevalent dea...
- by Alexander McKeon - at 2015.11.05 20:18:27
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4. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
I too would very definitely be interested in this group, and genuinely believe that I possess the experience, analytical skills and ability to effectively communicate relevant ideas which would be needed. I'm not a terribly prolific poster on thes...
- by Alexander McKeon - at 2015.11.03 18:33:19
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5. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Solaris Vex wrote: Right now people won't bring ECM without knowing exactly what type of jam their going to need and I suspect these new mods won't see much use for the same reason, their useless against the majority of ships. Just add missile ...
- by Alexander McKeon - at 2015.10.03 05:41:36
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6. War Dec System Needs To Change. - in Player Features and Ideas Discussion [original thread]
Member of a hardcore carebear alliance checking in with a simple question: what was the last time any of the dec corps stood and fought against a 20-30 man fleet, as opposed to docking up in order to maintain KB efficiency stats? Regarding the t...
- by Alexander McKeon - at 2015.07.30 14:33:31
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7. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Some thoughts on the matter in no particular order: 1. Giving players a tangible reward for completing opportunities by giving them SP in a skill related to what they did (navigation, mining, etc) gives them a sense of progression and power to ac...
- by Alexander McKeon - at 2015.07.02 17:23:33
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8. Sticky:[AEGIS] The Hecate - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: elitatwo wrote: Now that the boat is on SiSi, do you mind seeding the book so we can make some things to try out? The skillbook should be on the market after SISI's update tomorrow. With the missile modules too? Please?
- by Alexander McKeon - at 2015.06.22 16:32:25
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9. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Masaaq wrote: Rise, you misinterpret. Do not remove the ability to utilise sentries on cruiser hulls, but simply remove the optimal and tracking bonus of sentries from the Ishtar. Sentries with no special optimal + tracking bonus would be fine...
- by Alexander McKeon - at 2015.06.22 16:30:07
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10. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: This is suggested so often but it just isn't the case. Drones not being locked to the size of their owner ship is one of the most consistent and distinct things about them. Vexors, VNIs, Myrmidons, Eos's, and Ishtars (at least) ...
- by Alexander McKeon - at 2015.06.22 16:16:19
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11. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Rise, I believe at this point that you're deliberately missing the root cause of the problem: the Ishtar breaks the rule regarding size-appropriate weapons on hulls. Sentry drones are fundamentally a battleship-sized weapon system, and aren't game...
- by Alexander McKeon - at 2015.06.22 15:51:52
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12. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
When can we expect to see these on SISI for testing? Hopefully soon, given how near we are to the release window.
- by Alexander McKeon - at 2015.06.19 13:48:20
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13. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
PotatoOverdose wrote: If the gimmick ceptor goes into an unoccupied system - he'll be swatted by the locals because gimmick fit. If he goes into an unoccupied system - why does your alliance hold systems that are unoccupied in your prime time? ...
- by Alexander McKeon - at 2015.03.10 10:04:38
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14. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Those are good points. But this is the Entosis Link and ship balancing thread. I was perhaps relying upon the implications of my post rather than making explicit statements since I was somewhat rushed; if the entosi...
- by Alexander McKeon - at 2015.03.10 09:42:18
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15. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Glitched post; ignore.
- by Alexander McKeon - at 2015.03.10 09:39:04
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16. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Can we please stop obsessing over interceptors for a few minutes and get back to focusing on the root causes of why defending even well used space will be problematic? You're getting stuck on one point and lost sight of the proverbial forest. I un...
- by Alexander McKeon - at 2015.03.10 05:14:27
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17. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Arkon Olacar wrote: There's another issue people tend to forget when churning out "if you want to keep your sov you should be able to kill an interceptor" posts. When fighting for an ihub timer, large numbers of the defending alliance will be c...
- by Alexander McKeon - at 2015.03.09 14:38:29
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18. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We know that in some circumstances it can be frustrating to have your fighters warp off grid to chase a target when you would rather have them move to another target on grid with you instead. CCP Rise, if you don't want your fi...
- by Alexander McKeon - at 2015.02.28 13:43:19
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19. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
CCP Rise, I sincerely hope that you take the time to appreciate the nuances of the situation which the players are describing to you with the Ishtar; it truly is not as straightforward as GÇÿthe ship does too much damage,GÇÖ though 700 dps from Ga...
- by Alexander McKeon - at 2015.02.28 11:46:57
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20. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Anton Menges Saddat wrote: Angelique Duchemin wrote: It will also add a delay between switching targets since the bomber now need around 14 seconds to lock a battleship and even as much as 30 seconds to lock smaller Cruisers. So if ...
- by Alexander McKeon - at 2015.01.06 14:19:14
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